In this course, students will explore the complex stories and scenarios embedded within some games and animation combined with simple yet addictive games for devices like tablets and smartphones to create an exciting and varied array of opportunities for those interested in new and compelling ways to build interactive works. Students in this course are challenged not only to learn the basic 3D technical skills using 3D modeling and game software such as Maya, Unity, and Blender. Rather, they are asked to think critically about art-making using these tools by exploring ideas of interactivity, storytelling, simulation, and social events. Additionally, students focus on creating 3D artworks while analyzing animation and game structures and language to push the idea of what game design is. Looking to artists and game designers such as David O'Reilly, Eddo Stern, and Eva Papamargariti, students research how this medium can be used in traditional and non-traditional ways. The course begins with several exercises to build skills in 3D software and theory, culminating with a final 3D animation or game project that is based on individual interests.
*NOTE: Previous experience with computers and digital imaging software such as Adobe Photoshop is required. Experience with 3D software/animation is not required. SAIC provides computers with the appropriate software, but students are also encouraged to bring their own laptop with software for after-studio hours and homework. This is a great course to take along with 3D Animation.
2.0 College Credits
Full Tuition Cost: $3,332
This cost does not reflect any potential Merit Scholarship or need-based financial aid the student may be awarded. Housing is an additional cost.
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|Class meeting time||9:00 AM - 4:00 PM * 6:00 PM - 8:00 PM|
|Class meeting days||Monday, Tuesday, Wednesday, Thursday, Friday|
|Building and room||MacLean 917|